Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
Abstract: We propose a systematic framework to conduct design-technology pathfinding for power, performance, area, and cost (PPAC) in advanced nodes. Our goal is to provide a configurable, scalable ...
This demo shows autonomous navigation using semantic segmentation to identify traversable surfaces. A TurtleBot 4 robot navigates through a simulated environment (Baylands world) using Nav2, with a ...
This is a standalone package, that has code and launch files for manual navigation operation on Unitree GO2. mkdir src && cd src git clone git@github.com:Sayantani ...