Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
This demo shows autonomous navigation using semantic segmentation to identify traversable surfaces. A TurtleBot 4 robot navigates through a simulated environment (Baylands world) using Nav2, with a ...
Abstract: Although many studies exist on mobile robot path planning, the disadvantages of complex algorithms and many path nodes in logistics warehouses and manufacturing workshops are obvious, mainly ...
This is a standalone package, that has code and launch files for manual navigation operation on Unitree GO2. mkdir src && cd src git clone git@github.com:Sayantani ...